SketchUp Halloween Challenge: The Best Entries

Monday, October 31, 2011

Lots of you entered the SketchUp Halloween Challenge, and the results are impressive. In no particular order, here are our favorite entries:

Haunted Houses

Haunted Chapel by Sebastian Sosnowski of Wrocław, Poland
SketchUp and Twilight Render | Model | More Images

Mansion RB by tubero44 of Granada, España
SketchUp and Photoshop | Model | More Images
Haunted House by KonZawad of Morąg, Poland
Only SketchUp | Model | More Images

Casa Tétrica by Ronald of Perú
Only SketchUp | Model | More Images

Arris House by Arris Di Donato of Italy
SketchUp, Photoshop and Paint.net | Model

Haunted Farmhouse by Debi Long of Fayetteville, North Carolina, USA
Only SketchUp | Model | More Images

Skull Chapel by Tomasz Szular of ZIelona Góra, Poland
SketchUp and GIMP | Model | More Images
Haunted Castle by Robert Waldo Brunelle Jr. of Jericho, Vermont, USA
SketchUp and Photoshop | Model | More Images

Zombies on Hunted House by Mosen of Brazil
Only SketchUp | Model | More Images

Apparitions and All Ghouls Haunted House(s) by visionvision of Ithaca, NY, USA
SketchUp and Photoshop | Model | More Images

Ghost Home by Kian Lind of Lago Vista, Texas, USA
Only SketchUp | Model


I see dead people! by Jorge De Albertis "Auquicu" of Lima, Peru
SketchUp, GIMP and Google Earth | Model | More Images

The Old RR Depot by Scottio of Newtown, Connecticut, USA
SketchUp, IDX Renditioner and Photoshop | Model | More Images

Haunted House Contest 2011 TMM by Thomas Mutch of Coral Springs, USA
Only SketchUp | Model | More Images

Hallowed Haunts by Pat Hannigan of Philadelphia, USA
SketchUp and Photoshop | Model | More Images

Spooky House by alsomar of Valencia, Spain
SketchUp and Photoshop | Model | More Images

Three Friends a Greeting by Sebastian St.Troy of Austin, TX, USA
Only SketchUp | Model | More Images
Space Invaders Jack-O'-Lantern by Mike Ford of Surrey, UK
Only SketchUp | Model
Mario Jack-O'-Lantern by Mike Ford of Surrey, UK
Only SketchUp | Model
We Come In Peace by Mark Hammari of Modesto, USA
SketchUp and Shaderlight | Model | More Images
Abóbora Hallowen by Josianny Silva of Belém, Brasil
SketchUp and Microsoft Office Picture Manager | Model
Jack-O'-Lantern in Memoriam by Rachel of Florida, USA
Only SketchUp | Model

SketchUp Halloween Challenge: 13 Hours Left

Thursday, October 27, 2011

A quick reminder: The SketchUp Halloween Challenge deadline is only 13 hours from now. If you're planning to submit a haunted house or a jack-o'-lantern, now's the time.

The right way to use Follow Me

Friday, October 21, 2011

When it comes to using the Follow Me tool, most folks have it wrong. There are actually two different ways to use Follow Me, and for complex extrusions, one works way better than the other.

Follow Me: The Hard Way
In most cases, the wrong way to use Follow Me is to activate the tool, click the face you want to extrude, and attempt to drag it along a set of edges. For complicated extrusion paths, this can be painfully inefficient.

Follow Me: The Right Way
Next time you need to extrude a face along a path, use Follow Me this way:

  1. Make sure your extrusion profile (a face) and your extrusion path (one or more edges) are set up the way you want them to be.
  2. Select (with the Select Tool) the edges that make up the extrusion path you want to use.
  3. Activate the Follow Me Tool by clicking its icon or choosing Tools > Follow Me. When you active Follow Me, the edges you selected in Step 2 will appear to deselect; they won't be highlighted anymore. Don't worry, though -- they're still selected.
  4. Click (with the Follow Me Tool) the face you want to extrude.
  5. Everything happens in a flash. Voilà!






That’s all there is to it. You can take your time selecting exactly the edges you want. You can orbit, zoom and pan in order to select a complex three-dimensional path. No more cussing and sweating while you try to get the extrusion to go exactly where you want it to. Sometimes a little knowledge can save a lot of headache.

New 45° imagery available for 16 cities

[Cross-posted from the Google LatLong blog]

This month’s update to 45° imagery in Google Maps includes U.S. and international imagery.

Let’s just begin with Graz. It’s the second largest city of Austria (behind Vienna), located in Steiermark. It is a typical Austrian town with a vivid university life, a charming historic center mostly of the Gothic period and is significantly influenced by mediterranean climate which manifests being among the sunniest places in Austria due to its location at the southeastern rim of the Alps. Arnold Schwarzenegger - bodybuilding world champion, movie star and former governor of California - was born and raised nearby.


During September we have launched imagery for some of the major towns in the Midwest of the U.S. like Canton OH, Grand Rapids MI, Kansas City KS/MO, Springfield MO.

Kansas City was founded in 1830 and named after the Native American tribe of the “Kansa” and since then evolved to the largest city in Missouri and the third largest city in Kansas. During the Civil War the city experienced several violent events. In the 1930s, Kansas City was the center of a creative jazz scene and today the American Jazz Museum can be found there. The Irish-American community that numbers around 250,000 includes a large number of bands.


Canton OH is home of the Pro Football Hall of Fame which opened in 1963 and where the busts of America’s greatest professional football players are enshrined.


Here is a list of updated cities:

Europe:
Caceres, Spain; Graz, Austria; Montreux, Switzerland; Zurich, Switzerland;

US:
Bakersfield, CA; Boise, ID; Canton, OH; Centennial, CO; Columbia, SC; Davenport, IA; Des Moines, IA; Enumclaw, WA; Grand Rapids, MI; Kansas City, KS/MO; Lawrence, KS; Los Angeles, CA; Merced, CA; New Orleans, LA; Omaha, NE; Payson, UT; Portland, OR; Springfield, MO; St. Louis, MO; The Woodlands, TX;

PULSE-pounding visuals from Hollywood artist Harald Belker

Wednesday, October 19, 2011

Odds are, you’ve encountered Harald Belker’s work before. As a leading Hollywood concept artist, Harald is the man behind several iconic movie vehicles. His vehicular creds include:

  • The Batmobile from Batman & Robin
  • The Lightcycle from TRON: Legacy
  • The Lexus 2054 and Mag-Lev vehicles from Spielberg’s classic, Minority Report

  • The guy's got serious game.


    So you can imagine our delight when our friends at Filter Foundry told us that Harald was using SketchUp extensively on his latest project, PULSE: the complete guide to the future of racing. We immediately reached out to Harald who happily agreed to tell us more.

    “I can somehow just create in SketchUp,” Harald explains. “It allows me to visualize my ideas very quickly, giving me free range to explore. I literally use SketchUp the way I used to sketch with a pencil.”

    Harald starts with a SketchUp model and uses Photoshop to bring it to life.

    He continues, “SketchUp allows me to very easily create an environment for any vehicle I have designed. The typical application for SketchUp is to model something in 3D, set up the perspective, export the image and use that as an underlay for an illustration in Photoshop.”

    This evolution of a space through SketchUp and Photoshop.

    Speaking more broadly about SketchUp’s role in the movie industry, Harald tell us that “once it caught on, it spread like wildfire. Now everybody I know is using it.”

    He continues, “Since a lot of people I work with are using SketchUp, it’s a great crossover platform, too. I can model something in SketchUp and I can send that file to somebody who adds something else to it, and it sort of becomes this thing that everybody adds to.”

    An electric race from the pages of PULSE.

    Thankfully, Harald believes it’s the “natural obligation” of an industry vet to share acquired knowledge, and to make good, he’s posting a series of SketchUp quick tips on Filter Foundry. His first tip shows “how easy it is to create good tires in SketchUp.” Stay tuned for more.

    Harald is offering SketchUp tips on Filter Foundry.

    As a final note, it’s worth mentioning that Harald got into SketchUp the way most of us did: by modeling (or at least attempting to model) his own house.

    Like most, Harald first used SketchUp to design his house.

    “The way I learned SketchUp was on a tip from a friend, who said to just make your own house in SketchUp.” With a big grin, Harald continues, “Before I was even close to finishing my own house, I started designing my dream house. It ended up being 15,000 square feet. It’s a little big, but there’s nothing wrong with dreaming big.”

    We’d like to thank Harald for taking the time to chat with us; thanks also to our friends at Filter Foundry for making this story possible. To see even more of his work, check out Harald’s pad on Filter Foundry or visit his personal site, haraldbelker.com.

    Posted by Gopal Shah, SketchUp Marketing

    Google Geo Teachers Institutes bring innovative educators together

    Tuesday, October 18, 2011

    [Cross-posted from the Lat Long blog]

    Educators have created many exciting lessons with Google’s tools. These tools help students learn about the world in fun ways. Recently they had the opportunity to share this work with peers from all over the US at two Google Geo Teachers Institute events, first in Washington DC at National Geographic Headquarters and then at the University of Southern Maine Lewiston-Auburn College in Lewiston, Maine.

    The Institute was an intensive, two-day event where participants got hands-on experience using Google Earth, Google Maps, and Google SketchUp. Participants also learned about Google Fusion Tables and Chromebooks, and heard from a variety of guest educators. Juan Jose Valdez, head geographer at National Geographic Society, and Angus King, former governor of Maine, gave keynote addresses on the importance of geographic literacy and the state of technology in education today.

    Educators had the opportunity to see and hear how Google’s tools can be integrated easily into all subjects to create a more meaningful learning experience for their students. For example, Jerome Burg of Google Lit Trips demonstrated how Google Earth can be used to teach all levels of literature. Mike Hathorn of Hartford High School and Beryl Reid of Billerica School District discussed how students are using SketchUp for historical architecture projects. Margaret Chernosky of Bangor High School showed attendees how she helps students visualize geographic data into Google Earth. Jim Sill of El Diamante High School shared his Google Maps educational tips and tricks as well.

    Google Earth and SketchUp bring the world's geographic information to teachers and students in a new and unique way. Google Earth's satellite imagery and Google SketchUp models create a 3D experience of the entire planet, giving students an opportunity to explore in ways never before possible. The many layers provided in Google Earth include a plethora of information and resources for both teachers and students. From literature to science and from math to history, Google Earth, Maps, and SketchUp provide a compelling and fresh way to teach, learn, and explore.

    Visit the Google for Educators website for more ideas on how to bring geographic technology into the classroom.

    Posted by Allyson McDuffie, Geo Education Team

    In the Zome with Rob Bell

    Thursday, October 13, 2011

    Rob Bell first introduced us to the Zome during BaseCamp 2008 at the appropriately named Cool SketchUp Stuff session. Last spring, we ran into Rob again at Maker Faire Bay Area. Being fascinated with the evolution of these geometrically hypnotic structures, we thought it would be worthwhile to share Rob’s story and learn more about his new Zome Builder plugin for SketchUp and SketchUp Pro.




    About Rob
    Rob has had an impressive professional career working as a Software Engineer on projects such as Living Books and Lego Mindstorms. More recently he has also done commercial design and fabrication work for companies such as Tesla Motors, Google, The LongNow Foundation and the Stanford Design School. As Rob explained to us, “the type of skills and thinking that make someone a good software engineer are the same skills that make a solid craftsman, designer and builder.”

    The Zomadic Shop on a typical day

    In 2006, Rob used these skills to start Zomadic, a design/fabrication studio in San Francisco’s Mission District. In his studio, Rob uses SketchUp Pro and his Shopbot CNC router for 95% of his projects. “For me, Sketchup and the Shopbot go hand in hand,” says Rob.

    What are Zomes
    Zomes are polar zonohedral domes. Rob’s Zomes are beautiful, organic spaces designed in SketchUp, fabricated with a CNC router and assembled with just mallets and bare hands.

    A Zome at Burning Man [photo credit: Dark Sevier]

    Properly, Zomes are composed of rhombic faces rather than triangulated struts and nodes.

    Looking up the polar axis of a twelve frequency zome

    As Rob tells it, “Zomes are about thinking of space and structure in terms of volumes - not points, nor lines, nor planes - because volumes are real and those other things are only abstractions. As Buckminster Fuller said, ‘All systems are polyhedra.’”

    Designing Zomes with SketchUp Pro
    For Rob, the first step in creating a Zome is designing the structure in SketchUp Pro.

    The Miracula Mirabilis: A twelve frequency helical zome spire designed in Sketchup.

    “SketchUp Pro has been the perfect design tool for me.” Rob continues, “I make strong use of components, layers and component instance transformations. The recent addition of the Solid Modeling Tools to SketchUp Pro has cut down my design time tremendously."

    To make the design process easier, Rob also wrote a Ruby Script to generate basic polar zonohedral forms, which he subsequently released freely for anyone who’d also like to create these unique shapes.

    Creating polar zonohedra and helical shells in Sketchup

    And now Rob has released a new plugin for Sketchup and SketchUp Pro called Zome Builder. Zome Builder generates not just the primitive geometry of a Zome, but it also generates the part geometry that one needs in order to be able to actually build one. It’s a neat tool, which Rob continues to develop.

    The vertex connectors cut on the Shopbot CNC Router

    Fresh panels being test fit at Zomadic

    Once Rob lands on a design, he uses Zome Builder to generate the part geometry for the panels and connectors. The parts are then ready for export to CAD for toolpathing and fabrication using a Shopbot.

    After the parts are cut there’s still plenty of hand work to be done; subassemblies, edge round over, sanding and painting. Rob’s Zomes are large works of art and the attention to detail is evident to everyone who encounters them. “For this year’s project I had a core team of ten people. Everyone participated in the shop and on the playa to help me make it happen.”

    The Zonotopia crew

    The final step is assembly. The joinery of Zomes require no glue, nails, or staples. “I wanted to design a system where everyone could participate and have fun during the construction process,” says Rob.

    Zomes, Zomes everywhere

    Rob’s Zomes have been featured at Maker Faire, Lightning in a Bottle, Day of the Dead Festival, Prepare for the Playa, Decompression and of course, Burning Man where each year, he shares a new version of his ever-evolving art piece, Zonotopia.

    In his words, “I think of Zonotopia as an archaeological wonder of ancient origin built by a people whose skill in art, craft and design was more sophisticated than our own. Each year I’m able to unearth a little more of what’s down there a new and amazing property of this Zonotopal architectural space is revealed and manifested. The Miracula Mirabilis is the third Zome of Zonotopia and it is the most sophisticated so far.”

    The Miracula Mirabilis

    “What I find so compelling is that this Zonotopal Architectural space I’m working in has just barely been explored in the computer much less actually built. There are but a handful of people around the world working in this domain -- and a rich domain it is, and that’s exciting.”

    We’d like to the thank Rob for sharing his one-of-a-kind SketchUp Story story with us. We hope this post inspires you to try Rob’s Zome Builder plugin to make your own Zome. To find more pictures, models and information about Zomes, visit Rob’s website www.zomadic.com and Zomad’s 3D Warehouse page.

    Posted by Gopal Shah, SketchUp marketing

    Enter the Sketch-a-Space design competition 2011

    Wednesday, October 12, 2011

    To highlight this October’s National Disability Employment Awareness Month, our Project Spectrum team joined up again with our friends at Easter Seals to host the second annual Sketch-a-Space competition. This year’s competition is meant to draw attention to the employment needs of individuals with autism.


    The contest is easy to enter: use SketchUp to design a space that represents your dream job, career interests or plans for future employment. First prize is $3,000. Sketch-a-Space is open to anyone and split into 4 categories:

    • Youth with Autism: individuals with autism age 13-17 
    • Adult with Autism: individuals with autism age 18 and over 
    • Youth: individuals without autism age 13-17 
    • Adult: individuals without autism age 18 and over 

    Why are we focused on employment? When individuals with autism have access to the supports they need and engage in work that capitalizes on their strengths, the result is meaningful employment.

    Last year’s Sketch-A-Space winner, JP Saikali, is the perfect example. JP started using SketchUp when he was in middle school. Now, he knows he wants his future career to be related to Computer Systems and Network Administration – a degree he’s working toward at Wentworth Institute of Technology.

    JP's Ultimate Game Room

    Not only that, JP made good on his winning design, The Ultimate Game Room. He used his prize money to make his design a reality creating a game room in his basement, complete with a new flat screen TV and sound system.

    Now, it’s your turn. Enter today; you could be our next winner and one step closer to realizing your employment dreams.

    Posted by Gopal Shah, SketchUp marketing

    Announcing the SketchUp Halloween Challenge

    Friday, October 7, 2011

    With Halloween just a few weeks away, nerds here in the Google Boulder office are in a tizzy about their costumes. We take this particular holiday very seriously.

    A haunted house I modeled years ago, with two pumpkins by IDW. He modeled them for SketchUp Island's Pumpkin Patch collection on the 3D Warehouse.

    This year, we thought it might be fun to host a SketchUp Halloween Challenge for folks who are looking for something to do in their spare time. The nitty gritty:

    Categories

    There are two: Use SketchUp to model either a jack-o’-lantern or a haunted house. Or both.

    How to submit an entry

    1. Upload your model to the 3D Warehouse and make sure it’s publicly-downloadable.
    2. Upload between two and ten images of your model to a public photo sharing site like Picasaweb. You can use any photo sharing site you like, but make sure your images are grouped into an album by themselves. Images should be at least 1000 pixels wide or tall, depending on their orientation.
    3. Fill out the Challenge Submission Form, including links to both your model on the 3D Warehouse and your album of online images.

    Judging

    On Friday, October 28th, a group of us from the SketchUp team will get together to review the entries. We’ll be looking mostly at the images you submit; models will be examined when we’re picking the top three entries in each category. For an idea of what we’ll be looking for, consider these points:

    • Displays of SketchUp expertise are always impressive.
    • Anything that makes us say (out loud) “How’d he/she DO that?!!” is worth extra points.
    • We don’t want to see anything you wouldn’t show your grandma or your kids.
    • Beverages will almost certainly be involved in the judging process.

    Multiple Entries

    Submit as many models as you like, but fill out a separate entry form for each one. The more the ghastlier!


    Rendering Rules

    You can (if you like) include photo-rendered images of your model with the images you submit. You have to have at least one unrendered image, though; we’d like to see your work in its purest, SketchUp-only state.


    Deadline

    The deadline for submissions is 11:59 PM PST on Thursday, October 27th 2011.


    Prizes

    For fun little modeling challenges like this one, we prefer to keep things simple. Instead of prizes, we’ll publish our favorite entries right here on this blog, on October 31st. The best three models from each of the two categories (pumpkins and houses) will be featured in the November edition of the SketchUpdate newsletter, which goes to millions of people around the world.


    Why no fancier prizes? When companies host big, international competitions, it takes months for their lawyers to figure everything out. On top of that, people from certain places (like Quebec and Brazil) end up being excluded because of specific laws that apply only to them. Ugh.


    Other Stuff

    If you’d like a blank pumpkin to start with, this collection contains a few. Other questions about the Challenge? Please ask ‘em in the Comments for this post. Good luck!

    Building Maker gets two new cities in Brazil

    Wednesday, October 5, 2011

    Two years ago we launched a web-based tool that creates 3D models from a 2D workspace: Google Building Maker. At the time of the launch, users could only make models in 50 cities. Today we’re adding two more cities, just in time for the anniversary of its launch. With the addition of Porto Alegre and Brasilia, you can now create models in 124 cities.

    Join in the birthday celebrations by modeling some buildings in Building Maker’s newest cities. Feliz aniversário, Building Maker!

    Google Earth downloaded more than one billion times

    [Cross-posted from the Google Lat Long Blog]

    How large is one billion? One billion hours ago modern humans were living in the Stone Age. One billion minutes ago, the Roman Empire was flourishing. If you traveled from Earth to the Moon three times, your journey would measure one billion meters. Today, we’ve reached our own one billion mark: Google Earth has been downloaded more than one billion times since it was first introduced in 2005. That’s more than one billion downloads of the Google Earth desktop client, mobile apps and the Google Earth plug-in—all enabling you to to explore the world in seconds, from Earth to Mars to the ocean floor.

    We’re proud of our one billion milestone, but we’re even more amazed at the way people have used Google Earth to explore the world. When we founded Keyhole, Inc. back in 2001 (the company was acquired by Google in 2004), we never imagined our geospatial technology would be used by people in so many unexpected ways. At www.OneWorldManyStories.com, we’ve collected stories from people all over the world who use Google Earth to follow their dreams, discover new and distant places, or make the world a better place.



    Visit www.OneWorldManyStories.com to learn about people like Professor David Kennedy of the University of Western Australia, who’s used Google Earth to scan thousands of square kilometers in Saudi Arabia and Jordan. Professor Kennedy has discovered ancient tombs and geoglyphs dating back at least 2,000 years, all without leaving his desk in Perth. Architect Barnaby Gunning, after the April 6, 2009 earthquake near L’Aquila Italy, encouraged his fellow citizens to start rebuilding the city virtually in 3D. Their online urban planning will aid city planners and architects. Retired English teacher Jerome Burg created Google Lit Trips, which uses Google Earth to match places in famous books to their geographical locations, encouraging students to create connections between the stories they read in school and the world they live in.
     
    We hope you enjoy the site, and that it illustrates how some of those one billion downloads of Google Earth have been making a difference. You can explore these stories right in your browser with the Google Earth plug-in or download the KML files to view in Google Earth.

    If you have a Google Earth story you’d like to share, we’d love to hear from you. If you don’t have Google Earth, download it now and be part of the next billion stories. While it’s inspiring to see how Google Earth has touched the lives of so many, we know the best is yet to come.

    Speed Up SketchUp: Use Fast Styles

    Tuesday, October 4, 2011

    You might not realize that the display settings you choose to apply to your models can affect SketchUp’s speed and general responsiveness. Turning on fancy edge effects and other doodads will slow you down when your model gets big.

    When you’re working on a big model, you want to make sure that you’re using a style whose Edge Settings panel looks like the one in the image below. Everything but "Edges" should be turned off.

    The Face Settings panel is where you can choose not to display Transparency. When Transparency is turned on, SketchUp has to redraw your model on the screen several times—each time you change your viewpoint. If you don’t need to see through your windows just now, opt to temporarily view these faces without transparency.


    The Background Settings panel is handy for turning off Sky and Ground, both of which cause your computer to do extra thinking while you’re working.


    Unless you absolutely need them, you should use the checkbox in the Watermark Settings panel to turn off Watermarks.


    The only toggles in the Modeling Settings panel you really need to worry about are the ones for Hidden Geometry and Section Planes. Obviously, you shouldn’t have wither of these displayed if speed is what you’re aiming for.


    Once you’ve configured your own fast style, you should save it. Just give it a new name (I suggest “Fast Style”), hit Enter, and click the Create New Style button in the Styles Browser. You new style is saved in the "In Model" collection of styles, which is only associated with the model you’re currently working on.


    Incidentally, almost all of the choices in SketchUp’s Default Styles collection are so-called “Fast styles” — their Edge Display settings are already configured for speed. Choosing any one of these styles will switch off extraneous effects.


    Make a Fast Scene

    True SketchUp whizzes invariably go one step further and add a special “Fast” scene that they can activate whenever they need to. Rather than having to mess with the Styles Browser every time they want to activate their Fast Style, they just click a scene tab at the top of the modeling window. This Fast scene is usually set up to do three things: Switch to a Fast style, turn off Shadows, and turn off Fog.

    Follow these steps to add a Fast scene to your model:

    1. Apply a Fast style to your model by choosing it from the Style Browser’s Select tab.
    2. Make sure Shadows and Fog are both turned off. These toggles are in the View menu.
    3. Choose Window > Scenes to open the Scenes Manager.
    4. Expand the Scenes Manager by clicking the Show Details button in the upper right corner.
    5. Click the Add Scene button to add a new scene to your model.
    6. Rename your new scene “Fast” (or something similarly descriptive) and hit Enter on your keyboard.
    7. Make sure that only the “Style and Fog” and “Shadow Settings” checkboxes are selected in the Properties to Save section of the Scenes Manager.

    From now on, all you have to do is click the "Fast" scene tab when you want to improve SketchUp's performance. Instant productivity boost!